Livrot Mic Command - feature tour


Hotkeys

Hotkeys are used to trigger LMC functions and to control the user interface. Each speech command can be triggered by a unique hotkey, too. Normally a hotkey is something like 'F5' or 'Ctrl+Alt+G' - and often works exclusively within the scope of your application. For a desktop input utility using mouse and keyboard macros combined with speech recognition a more flexible and system wide hotkey solution had to be found. Two kinds of hotkeys with many configuration options have been created:     'Windows System' hotkeys and 'Low Level' hotkeys. Each hotkey is displayed on a button. Left click to record it, double click to erase it and right click to configure it.

Configured as a 'Windows System' hotkey it will be eaten away from the keyboard and work in every other program, too. Just like (WIN + L) (no 'L' appears in notepad when pressing it). So take care not to use (CTRL + C) or other standard hotkeys, or they will trigger only your command but not the original function. But - again for maximum flexibility - sometimes we would like exactly that behaviour! So it is possible to send the recognized key combo back out and trigger the desired function, too. If you need this behaviour on one of your recorded windows system hotkeys configure it as 'temporary eating' and choose the desired output delay. This option is refered to as 'win trick' hotkey in the tooltips and manual. Please note that windows system hotkeys are disabled in most 3D games. You must use Low Level Hotkeys for games.

Configured as a 'Low Level' hotkey another dimension is reached: Every event from joystick (buttons only) keyboard and mouse (no movement events, but wheel turns) and other USB button devices can be recorded as part of a low level hotkey. If the recorded event chain is repeated the hotkey is recognised. 'Low Level' events can (optional) be eaten away from the keyboard or mouse and (optional) be send back out after a configurable delay. 'Low Level' hotkeys can be made device dependend: only the device(s) which recorded the hotkey event chain can trigger a device bound hotkey. (for multi keyboards / mice) Profiles recorded on another PC using different devices with device bound hotkeys can be adopted to other devices using the inbuild hotkey device manager. (or just erase those hotkeys with one click) Device bound hotkeys display 'disco' as soon as a device needed to trigger the hotkey is disconnected. Device bound hotkeys can not be event eating, though.

A global hotkey override function for 'windows system' hotkeys and 'Low Level' hotkeys permits to temporarily override the configuration of all hotkeys or to change many hotkeys with a few clicks. Different colors for each hotkey type gives you visual feedback on hotkey configurations. Each hotkey can be turned off separately.


next: Speech Recognition

settings hotkey




hotkey options for each low level hotkey




hotkey options for each windows system hotkeys



next: Speech Recognition